![]() ![]() House is curious as to why a sick child isn’t all that excited about his father, and he’s trying to force a reaction out of either the child or the father to find out why. Gregory House: “You want to know how two chemicals interact, do you ask them? No, they're going to lie through their lying little teeth. So, just accept that the room may not work the way you want it to, and move on. Trying to force anything like that won’t take you close to winning the game may result in liabilities for damaging the room, and may even injure you if you tamper with electrical equipment. The goblet with liquid inside may be a decorative prop - shaking it won’t make the liquid change color. The light may not be meant to be unscrewed. The knob you think should twist may just be immobile. When you’re in an escape room, sometimes things may not turn out as you expect. The girl also happens to be overweight, a fact that neither she nor her mom like being brought up. The team is trying to figure out what caused a 10 year old girl to have a heart attack. ![]() ![]() Gregory House: “The problem is, the world doesn't work that way just because you want it to.” ![]() So, sometimes, you may have to keep looking around the room, touching and manipulating objects (without trying to force anything) with no idea what it is that you’re looking for. And it’s not as if it’s going to be labeled “Clue”. You always have to keep your eyes open for the next clue.īut you may have no idea what the next clue looks like. When you’re playing an escape game, the basic idea is that you look for clues on the way forward. They’re scrambling to find out what’s behind a possible epidemic sweeping through the maternity ward at the hospital. Cameron was one of the three doctors on House’s team at the time. We don’t even know it’s a needle we’re looking for.”ĭr. Allison Cameron: “Needle in a haystack.”ĭr. And here are some of those quotes that you may…or may not…appreciate inside one of our escape rooms. The imperfection of the protagonist, and of the diagnostic process - with other doctors on House’s team frequently facing dilemmas on whether to follow orders they felt were reckless, House himself facing disciplinary proceedings and even prison - on the show was what made it so brilliant, and so popular.Īs you can guess, the series was quotes-fodder. He had Sherlock Holmes-level insight into human behavior and pathology, and was able to come up with stunning diagnoses that frequently turned out to be correct, ultimately saving his patients. He was always irritable, as removed from being professional as chalk from cheese, took Vicodin (an opioid) constantly to deal with pain in his leg, and frequently put his patients’ lives at risk… He wasn’t the handsome, caring physician that audiences were used to seeing (think Douglass Ross from ER ). What made it famous was the character of Dr. House headed the Diagnostics Department at the Princeton-Plainsboro Teaching Hospital, with 3 doctors on his team.īut that’s not what made the show famous. Right…nerd jokes apart, the show ran from 2004 to 2012, across 8 seasons.ĭr. (which makes it an eponymous TV show I guess…a fact that English nerds should find absolutely enrapturing ). Gregory House is the protagonist of the TV show House, M.D. Gregory House 101Īs you may have guessed, Dr. Today, we’ll be looking at a few insights of his that may (or may not) be appreciated by escape room enthusiasts.īut first, for those of you who haven’t watched the show, and have no idea who House is, here’s a primer… Dr. Possibly one of the greatest TV doctors of all time. ![]()
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